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MeshPlyReaderDelegate.h
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1 // This file is a part of the OpenSurgSim project.
2 // Copyright 2013, SimQuest Solutions Inc.
3 //
4 // Licensed under the Apache License, Version 2.0 (the "License");
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
7 //
8 // http://www.apache.org/licenses/LICENSE-2.0
9 //
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an "AS IS" BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
15 
16 #ifndef SURGSIM_GRAPHICS_MESHPLYREADERDELEGATE_H
17 #define SURGSIM_GRAPHICS_MESHPLYREADERDELEGATE_H
18 
19 #include <array>
20 #include <memory>
21 
24 #include "SurgSim/Graphics/Mesh.h"
25 
26 namespace SurgSim
27 {
28 namespace Graphics
29 {
30 
33 {
34 public:
35 
38 
41  explicit MeshPlyReaderDelegate(std::shared_ptr<MeshType> mesh);
42 
43  virtual void processVertex(const std::string& elementName) override;
44 
45 };
46 
47 }
48 }
49 
50 #endif
MeshPlyReaderDelegate()
Default constructor.
Definition: MeshPlyReaderDelegate.cpp:28
virtual void processVertex(const std::string &elementName) override
Callback function to process one vertex.
Definition: MeshPlyReaderDelegate.cpp:42
Implementation of PlyReaderDelegate for simple triangle meshes.
Definition: TriangleMeshPlyReaderDelegate.h:34
Implementation of PlyReaderDelegate for graphicsmeshes.
Definition: MeshPlyReaderDelegate.h:32