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Representation.h File Reference
#include <list>
#include <memory>
#include <unordered_map>
#include "SurgSim/DataStructures/BufferedValue.h"
#include "SurgSim/Framework/Representation.h"
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class  SurgSim::Collision::Representation
 Wrapper class to use for the collision operation, handles its enclosed shaped and a possible local to global coordinate system transform, if the physics representation is a nullptr or a has gone out of scope ASSERT's will be triggered. More...




typedef std::unordered_map
< std::shared_ptr
< SurgSim::Collision::Representation >
, std::list< std::shared_ptr
< SurgSim::Collision::Contact > > >